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Forum » Database Hardware » Mugen Storm » D-Type Screenpack Plans (plans of my screenpack)
D-Type Screenpack Plans
Arala_CranDate: Monday, 2010-02-22, 2:21 AM | Message # 1
Shikigami Goddess (administrator)
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This is only a To-Do list. I'll also be needing some help on how to make images work properly in
FF, and maybe some animations later on.

Songs and sound resources aren't needed, I have a lot of those already.

Anyway, my first plan:

1: Title Screen
Title Image: (need to add an image),
Changed menu names: Mission (Arcade), Dominance (Versus), Squad Mission (Team Arcade), Fleet Clash (Team VS), Twin Phase (Team Co-Op), Onslaught (Survival), Dual-Onslaught (Survival Co-Op), A-I Competition (Watch), VR-Simulation (Training), Database (options), AWOL (Exit)

Song: Red Eye (Nanosweep 1)

2: Character Selection Screen
Background Image (just something simple for now, maybe a Space backdrop),
Separate sounds code for P1 and P2 selections, movements, etc.
Code to set a different image for character selection mini avatars and larger Vs-Screen portraits.
Character selection limited only to 20 characters.
Cannot scroll to locked ones.

Song: 2-P World Selection (Defender: PS2)

3: Custom Lifebars
Image sample: plan on making a techno-like one from R-Type: Final.
Lifebars will be a bit smaller, yet longer than in R-Type: Final.
A bar under the timer that says "Beam" (for Characters' Arc-Drives and Super moves)
Different avatar for lifebars (like Type Moon Unlimited) for single character battles (or leader of teams),
small avatars shown at the bottom of the screen with a mini lifebar for the 2nd party member in teams.

4: Game Over screen

BGM Selections:
Title: Red Eye (Nanosweep 1)
Character Selection: 2-P World Selection (Defender: PS2)
Engage for battle!: Takeoff with the Suffer! (Raiden 3)
Game Over: Challenge Failed (Ratchet 4: Deadlocked)

Queen of Heavenly Solace. Cold to the core
Forum » Database Hardware » Mugen Storm » D-Type Screenpack Plans (plans of my screenpack)
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